Wrestlemania and JJP’s new WoZ pindemption contraption
January in London means EAG – an amusement and leisure show featuring arcade machines, Minions, and ride on toys. And pinball. Oh yes indeedy.
The first point of call for Pavlov Pinball was the Stern distributor’s stand, where there were two spanking new Wrestlemania machines, still factory fresh. And what with these being the first Wrestlemanias to hit Europe, it’s no surprise that by the time Pavlov Pinball rocked up they were already being playtested and scrutinised by two of Europe’s leading pinball editors: Jonathan Joosten from Pinball Magazine, and Martin Ayub from Pinball News.
One of these two machines had a cutout backbox, displaying the new LED backbox lighting:
What’s the game like? Very hard to say really as the code is still in an early stage. First impressions are that the playfield has the same feel as Mustang with bright primary colours.
But without being able to hear the callouts, enjoy the DMD graphics (there are hardly any in the code yet) or fully take in the rules it’s probably unfair to pass any sort of judgement.
A few thoughts though:
1. The ring in the upper playfield looks very cool, but will it get old very quickly? It’s a worry, and it depends on what gameplay possibilities the code presents when it’s more mature.
2. The Walking Dead – which was also on display – seems much more interesting, with more to do, for the player who walks up and doesn’t have a clue about the rules. Put another way, shooting the flashing lights seems far more satisfying on The Walking Dead.
Over at Pinball Heaven’s stand, Jersey Jack was holding court with The Hobbit.
The Hobbit that Pavlov Pinball saw at the Dutch Pinball Open in November had the old playfield design, but at the time Jack was showing off a new design on his phone. Two months on and the new playfield was on show in all its splendour:
The Champion Pub style rotating Smaug toy now has gone, and the new one definitely looks less Basil Brush-ish than it did before:
Separated on the stand by a brand new Medieval Madness was something a little bit different and never before seen: A Wizard of Oz pindemption game.
Pindemption is JJP’s trademarked name for a pinball redemption game, and essentially it’s a Wizard of Oz pinball machine with modified software that has compressed rules (for which read easier to achieve goals.) It also has a modified harness to support a ticket dispenser, and a change of dongle on the computer inside the machine.
Once a WoZ pinball has been turned into a WoZ pindemption machine – and it can be converted back to a regular pinball game at any time by making a selection in the software – the game becomes time limited. Basically you get 45 seconds or one minute of play – or whatever length of time the operator sets – and instead of points you earn tickets – which you trade in for cuddly Minion toys or whatever else the host arcade is offering.
Jack predicts big things for this pindemption setup when it becomes available in the next couple of months because where WoZ pinball earns $300 per week, the pindemption game has been earning in excess of $1000 a week, he says. For operators that means the machine can pay for itself in a matter of a couple of months, with the option of turning it in to a regular pinball machine at any time. He doesn’t rule out making a cut down, feature limited (and presumably cut price) base machine to run the pindemption software in the future either.
Is he not worried that this type of bastardised pinball machine could harm the pinball renaissance? Not a bit of it. “This is teaching young people to play pinball!” Jack says. He adds that it also solves the problem for operators and pinball debutantes of people who get too good at pinball games. “The problem was always that you got stuck behind the guy who was on the machine for ten minutes,” Jack explains.
Finally on to Heighway Pinball’s stand, where there were three Full Throttles on show in advance of the official launch party at the Pipeline in London on January the 16th. As well as an early cabinet (below) there were two new-style cabinets with a new playfield rail system.
And finally, there were Minions. Which is nice.
nice writeup Paul, your website keeps getting better and better.
i was horribly underwhelmed by the appalling mistake that is Wrestlemanky, slightly disappointed but still hopeful for Hobbit, and thoroughly disgusted by that ‘Pindemption’ abomination. it kills the power at 60sec even if you are doing well and enjoying yourself. who on earth wants those ticketing thingies, they killed arcades and are a horror – i suppose i should welcome it as a chance to show pinball to new people, but i cannot support it at all i’m afraid, as there is zero benefit for a new player to learn anything, with nothing achievable in that paltry and greedy time allowance.
Jersey Jack allegedly was to be the saviour of pinball, but all i see is a salesman who knows how to make money (WOZ LE buyers – remember how you felt when he announced the *new* 75th anniversary LE version?). this ticketing pinball machine just shows me that the man does not like pinball at all, he just sees it as a cow to be milked. sorry Jack if you’re reading this, but please prove me wrong.
oh, and the highlight of the show for me, in terms of what was fun to play and felt good and wanted me to go back and have another go – was Full Throttle. i never thought i’d say it, but Heighway’s game was more fun than the latest Stern and JJP games combined. way to go Andy!
There is no way I would ever play a pindemption game, but that’s not the point. It’s for kids who want tickets. And compared to the other crap they play for tickets, pinball has a lot more to offer. I’ve seen kids walk up to pinball in an amusement centre, look really interested, say ‘where are the tickets?’ then walk away. This is a great way to introduce kids to pinball, and if it triples pinball takings for arcade operators then they’ll buy more pinballs. If we don’t get kids playing pinball then it dies with our generation.